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10*10 Screens
Bryce
2-5
March 2002
11.3MB
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Graphics: Wet clay and silvery ponds.....
What we have here is two levels of clay "bridges", with ponds of water in between. At the bottom of the ponds is some very shiny metal chunks. On the lower clay bridges, trees have dug their roots into the soft clay. While the higher bridges merely have lichen scattered about, as they are almost rock hard.

Mechanics: Core Contingency not required.....
Everything works very smooth. All areas of the map can be accessed. The AI is fully functional. Copy the map file into the main game directory.

Gameplay: Metal gameplay in a maze.....
Players will start out on five main platforms. To go between these platforms are two seperate levels of bridges. The taller main bridges lead straight into the enemy bases. While the lower secondary bridges are scattered about in a random maze. Be aware these lower paths have no land access to the rest of the map. To use them one must airlift units to them, or build structures on them by air construction units. This was done in an attempt to add a little more depth to the map, pun intended. Please note that you can't build anything in the water. I decided that would only invite the silly AI to waste resources building vast ocean fleets.

Overall: Four corners on steroids.....
I've seen countless "four corners" maps in my time for TA. With this map I have attempted to put a little bit of a spin on things, while adding some stunning visuals to go along with it all. My Bryce Maps have gotten plenty of very positive fan feedback, and I've decided to start futher diversifying my lineup.

Story: Once upon a time.....
An incredible amount of iron has been discovered under the claybeds of the planet Claymore. Go grab it!

Copyright: James Beatty, March 2002.....
You may not sell or mass distribute this map without the express permission of the map's Designer!